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Command_and_Control is a live lecture designed for audiences aged 11-18 years as an interactive, immersive, experiential data exfiltration story.
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Using the mediums of games, film and mobile media culture, Command_and_Control takes youth audiences on a memorable journey that they can identify with, asking them to participate in choices in the storytelling that will affect the story outcome.
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The goal is to spark lasting awareness of and engagement with the UK's cyber security agenda amongst 11-18 year olds.
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