top of page

Command_and_Control is a live lecture designed for audiences aged 11-18 years as an interactive, immersive, experiential data exfiltration story.

​

Using the mediums of games, film and mobile media culture,  Command_and_Control takes youth audiences on a memorable journey that they can identify with, asking them to participate in choices in the storytelling that will affect the story outcome.

​

The goal is to spark lasting awareness of and engagement with the UK's cyber security agenda amongst 11-18 year olds.

bottom of page