top of page

Command_and_Control is a live lecture designed for audiences aged 11-18 years as an interactive, immersive, experiential data exfiltration story.
Using the mediums of games, film and mobile media culture, Command_and_Control takes youth audiences on a memorable journey that they can identify with, asking them to participate in choices in the storytelling that will affect the story outcome.
The goal is to spark lasting awareness of and engagement with the UK's cyber security agenda amongst 11-18 year olds.
bottom of page